| CrazyGPU said: I dont think that this gen console hardware is that specific, I think its very PC like. The biggest change being the unified memory and the 64 commands.
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Thats the funny thing, "specific" is practically synonumous with consoles. The only thing that these consoles have in common with PCs are that their processors are based on X86. And if you really want to go into that, thats just basically saying that you can run code similar to what you can run on a PC and have more than 4GB of ram. But that is where the similarities end.
On PCs, devs use a very very very stripped down version of windows to compile and debug their games. On Consoles, they also use a stripped down version of windows to compile their games but the debugging is done on the "debug console". A game on PC has to not only take into account every single version of an amd/nvidia card and amd/intel cpu and their card specific drivers but also different generations of these gpus/cpus, also have to take different memory types, amounts and frequencies into consideration. Or at least thats what they want to have you believe. The truth is that te build their game with one or at most two set-ups in mind. This is why PCs basically brute force their way through everything. And why some games perform better on one than the other even if technically thehave the same amount of muscle..
I am not sure if you are mistaking the whole 64 commands to means something else tho... the GPUs in the consoles are based on AMDs southern islands GCN architecture. Each compute unit basically has 64 shader cores each core running one operation per cycle. its the same thing with a the GPUs in PCs.
Anyways, just rest easy in the knowlege that you will see really great looking stuff on consoles as always.







