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CrazyGPU said:
Common knowledge is that CPUs of these consoles are week, and some people are making full use of them. but are they a limiting factor for gpu resolution? and will gpu compute solve that without taking a hit in gpu performance?

No, no, no and no. Console development just doesn't work that way. I'm gonna try and explain.

If you code to make a ball bounce up and down then run that through your system. The cpu would handle th ephysics and render simulation and the gpu will render the image. Either way, the cpu and gpu will be running at 100% to run your very very very basic code. How many tims have you heard developers say we are using 100% of this or that system. That is honestly just nonsense talk right there. Then their very own next game comes out and uts to shame what they did the last time.

The hardware in consoles obviously isn't getting better, the code is.

As I have already said in this thread, 1080p/60fps is not a fixed target. If all the devs came to an agreement right now that no game will look better than KZ:SF, then in 2 years you could have games that look that good running at 60fps and 1080p all the time. But unfortunately. its easier to market pruutty graphics than it is to market performance, so devs will always go for looks over performance. 

Having said all that, NO. The CPUs in these consoles aren't a limit to gpu resolution, especially when you consoder that all these consoles hope to acomplish is 1080p max. Consoles don't run like PCs. Hell, the cpu has nothing to do with resolution, thats entirely on the gpu, the cpu could limit framerates though.