Zekkyou said:
Agreed. If the image has the same clarity as 1080p while in motion, then it may as well be. The only on screen downgrade is things like trees give the impression of worse AA, but to be honest a 10 to 30 fps boost for slightly worse look AA seems like an amazing trade for games that need the extra frames. |
And during most of the time previous to KZ:SF release they said 1080p30fps on SP and that they would do what they could to hit 60fps but the graphics would suffer a downgrade (1080p60fps wasn't ever promissed) but at the end they managed it with less downgrade than most tough would happen. If KZ:SF single player at 1080p30fps uses the full power when hitting double frame rates some other parts should give like half of their performance and that was the rendering of 1920 that was done half each frame and other half were predicted (cost some computational power, but they could fit).
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."