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Wright said:
DonFerrari said:

What part of the image being 1080p don't you got??? They use a 960x1080 rendered and a 960x1080 predicted to make a full 1080p image, so where is the lie?? Just because the image isn't fully rendered at each frame, but composed of technics it doesn't make the end image different than 1080p.


Didn't Poria Torkan, Killzone Shadowfall producer, admited himself that  "If native means that every part of the pipeline is 1080p then this technique is not native"?


You said it wasn't 1080p not that it wasn't native... and the producer put a "IF", he never said the game wasn't native 1080p he just said that if you call "every part of the pipeline in 1080" as being native then the game isn't native.

But you seem to preffer a fake demo and 1 year of deceiving as less harmfull than calling the game 1080p60fps (which this game is) and actually using some technice to achieve it.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."