By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Wright said:
fps_d0minat0r said:
Wright said:

In other words, it's not about achieving the resolution, but tricking your consumers to believe it does?

If a technique can match the clarity of 1080p using a non-traditional method, I dont see why not.

xbox one could benefit from it as well rather than sticking with traditional methods and sacrificing graphical quality e.g. forza downgrade.


No way, man. Tricking the consumers would be seen as lying from MS. If your game doesn't achieve 1080p, no matter how good the technique, you shouldn't say it, don't you agree?

What part of the image being 1080p don't you got??? They use a 960x1080 rendered and a 960x1080 predicted to make a full 1080p image, so where is the lie?? Just because the image isn't fully rendered at each frame, but composed of technics it doesn't make the end image different than 1080p.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."