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globalisateur said:

You nailed it. Currently, thanks to a better AA (SMAA) Ryse somehow is at the same technical level (apparently) than Killzone.

It wouldn't be the case if Guerrilla had used SMAA instead of shitty FXAA which destroys all small geometry details and high resolution textures. In short the 44% higher resolution/more pixels pushed by Killzone SF are destroyed by using the blurry shitty FXAA.

And it's a shame, because we know that in the capped mode of the SP they could have afforded SMAA instead of FXAA easily.

At this point I think the decision to use the blurry/soft FXAA instead of a sharp Morphological AA like SMAA is an artistic decision. Remember that they used the awful vaseline effect named Quincunx for Killzone 2. They do like vaseline filters in their games..

Yeah i'm not a fan of FXAA at all. It has to be said for a developer as graphically skilled as GG, they sure make a lot of odd decisions :P

In SF i think the MP was the worst offender. They use a seriously cool temporal frame method that allows them to give the frame rate a heavy bump while maintaining the clarity of 1080p, then they go and poor buckets of motion blur over it ¬_¬