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Amazing game, similar style to Nocturne but a bit different. No world map, choose the location you go to and every area is a large town/dungeon.

SMT Nocturne uses monsters that you can fuse together, for those of you who have played Dragon Warrior 7, DDS skill system is like that. You choose a mantra, basically a job class, and after you gain job experience, which you'll gain more if you devour the enemies, you'll master that class and learn its abilities then be able to move to the next tier of that class. You can only have a specific amount of skills equipped at a time, but anytime outside of combat, you can switch your characters skills to any they've learned. Changing mantras is only available at a save point.

In DDS2, you progress through one large integrated town/dungeon, similar to how you progress in games like Final Fantasy 10, Tales of Graces F, etc.  The mantra system is the same, but it's no longer on a tier system where you can choose any mantra you want from a list. Each character is on a Final Fantasy 12 license board like grid and they start out at their beginning mantras. Each one that you pay for and learn unlocks all surrounding Mantas like on the license board. You still don't learn the skills until you master the mantra, but you you progress along the grid and can choose which ones you want to learn.