By using this site, you agree to our Privacy Policy and our Terms of Use. Close

I really think that Kinect had not so much potential to begin with.

It's here for 4 years and I've never seen anything awesome on it, can't think it's a new step to gaming, or than any popular genre except for party/casual game will fit on it. It didn't become a trend in the industry, and it's hype was dropping on the 360.

I think MS was totally aware of it. They could not make it the main and only controller the same way the wiimote was. They could not achieve a strong lineup with games based on it.  In fact they still can't show anything great after 6 month.

So the kinect was really by essence a secondary device... just like a wheel you would use for racing games. They could not make it interesting enough to sell independently, so they bundled it. "Avoid fragmentation" is a beautiful way to say "the product can't achieve sufficient market share without force selling it in a bundle".