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What in Final Fantasy XIII changed for the good? I hardly call linear gameplay innovative. The combat system was innovative but then they went and made three games all using the same assets, same heroine, and such. It is like they intentionally made a series out of this XIII to cut corners in rebuilding a new story, new hero, and so on. I think its taking a back step compared to what your saying. Even the combat system is similiar in design. I haven't played XIII-3 but at least they made time play an integral role in the game but other than that, I wouldn't give credit for it changing much.