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Wright said:
VXIII said:

Actually, that is a very intresting character. I wouldn't call him simple though. His action and principles seem to be simple. but saving a defendless woman reveals the complexity of his character. I would never expect him to do that, that is evolving personality imo.

We are in agreement btw. My point is, a character is always complex, but that doesn't mean all of that character trait ,principles , motivation can't be simple and straightforward. There is complexity in being simple indeed.

I really need to play  The Witcher series xD


So, what if you create this character in Dragon's Dogma, then choose to stab yourself and gave your pawn a human life, thus breaking the ever-turning wheel? Wouldn't you say that, even if short-lived and simple, even hollow at times, the character is complex? He's able to take such a choice, even if he's merely controled by the real player?

 

@Bolded, yes, yes you do. Those are games on which choices truly matter, and the funniest thing of all, is that sometimes you make choices without you even realizing it.

I liked Dragon'a Dogma "true" ending a lot, but that is all what it was, a well written ending, the character has nothing to do with it ( is wasn't even a choice if I remember correctly, only if you lose the battle but that is not really a choice)  There was no development that lead your character to that conclusion, no principle that determined his behavior, he has no role in it whatsoever. That is what I mean by no character development. If you replace your character with any other NPC, the ending would be the same because he has no role in it nor there was a reasonable justification for his "choice".

Dragon's Dogma has a good world story but no character development at all imo.