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Both might be making the right choice, honestly. Assuming Nintendo comes through on this promise of games that make good use of the Gamepad, then between that and the NFC toys, the NFC money card payments, and all that, the gamepad will help them in the long run. Kinect sorta gave Xbox some uniqueness, but it didn't have as many money making opportunities, and had a strong identity issue with Xbox, being seen as a forced add on, while the Gamepad is at least seen as part of the Wii U more than the Kinect part of Xbox. It's looked at as the primary controller, or at least equally primary to the other options. Kinect had the disadvantage that it was originally an add on so it'll always be seen that way. Nintendo established in consumer's minds with Wii the idea that their consoles have unique controllers that are part of what makes it what it is. If Wii U wasn't already being confused as an add on, and Nintendo had done better marketing from the beginning, no one would be talking about getting rid of the Gamepad. Basically, the Gamepad is seen as a controller (though one of several viable ones), while Kinect is seen as an unnecessary add on. Unlike the XBO with Kinect, Wii U's problems run much deeper than the Gamepad being forced, so Nintendo can still go either way with including the Gamepad or not, while Microsoft undoubtably will hugely benefit from their decision, and likely would never have been able to muster any benefit from doing otherwise.