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Ka-pi96 said:
Did we last gen? 

There were a good # between both of them, just looking at PS3:

Aliens Vs Predator = 1120x630 (custom AA)
Alone in the Dark = 1120x630 (no AA)
Avatar = 1280x692 (QAA, black borders)
Backbreaker = 1152x640 (2xAA + blur filter)
Beijing 2008 = 1024x768 (no AA)
Bionic Commando = 1120x640 (no AA)
Bioshock = 680p (no AA, blur filter pre-patch)
Brutal Legend = 1152x720 (no AA)
Call of Duty 3 (screenshot) ~1088x624 (2xAA)
Call of Duty: Black Ops = 960x544 (2xAA)
Call of Duty: Modern Warfare = 1024x600 (2xAA)
Call of Duty: Modern Warfare 2 = 1024x600 (2xAA)
Call of Duty: World at War = 1024x600 (2x AA)
Call of Juarez: Bound in Blood = 1152x640 (4x2 custom edge AA)
Chronicles of Riddick: Dark Athena = 1024x720 (QAA)
Conan (demo) = 1024x576 (no AA)
Dark Sector = 1152x640 (no AA)
Darksiders = 1152x648 (no AA)
Darkness, The (demo) = 1024x576 (no AA)
Dead Rising 2 = 1024x576 (2xAA)
Dead to Rights: Retribution = 1072x603 (2xAA) ?
Def Jam Icon (screenshot) = 1152x648 (no AA)
End of Eternity/Resonance of Fate = 1088x720 (2xAA)
Far Cry 2 = 1274x692 (QAA, black borders)
Ghostbusters = 960x540 (QAA, pre-patch), 1024x576 (2xAA, post-patch)
Godfather II = 1200x720 (blur filter)
Grand Theft Auto IV = 1152x640 (QAA)
Guitar Hero 3 = 1040x585 (no AA)
Guitar Hero Aerosmith = 1040x585 (no AA)
Guitar Hero World Tour = 1040x585 (no AA)
Guitar Hero 5 = 1024x576 (no AA)
Haze (demo) = 1024x576 (2xAA)
Jericho (demo) = 996x560 (2x AA)
Lair = 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling
Lord of the Rings: Conquest = 640p (no AA)
Marvel: Ultimate Alliance 2 = 1024x576 (2xAA)
Metal Gear Online = 1024x768 (2xAA, temporal)
Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal)
Midnight Club: Los Angeles = 960x720 (QAA)
MK vs DC = 1040x624 (QAA)
MX vs ATV: Untamed = 1024x576 (no AA)
Nail'd = 1152x640 (4x2 custom edge AA)
Ninja Gaiden: Sigma 2 = 1280x718 (dynamic 2xMSAA, black borders)
Pirates des Caraibes (screenshot) = 768x1080 (no AA), 960x720 en mode 720p
Prototype = 1120x640 (QAA)
Ratchet & Clank: Tools of Destruction = 960x704 (2xAA, AA samples used to reconstruct 720p)
Ratchet & Clank: A Crank in Time = 960x704 (2xAA, AA samples used to reconstruct 720p)
Red Dead Redemption = 1152x640 (QAA)
Ryu Ga Gotoku 3 = 1024x768 (no AA)
Saint's Row 2 = 640p (QAA)
Silent Hill: Homecoming = 1024x576 (no AA)
Skate 3 = possibly 1152x640 (2xAA, super blur filter makes it difficult to determine exact res)
Sonic Unleashed = 880x720 (blur filter)
Spiderman: Shattered Dimensions = 1120x630 (no AA)
Star Ocean 4: The Last Hope = 1024x720 (2xAA, in field), ~930x512 (2xAA, in battle)
Supercar Challenge = 960x1080 (no AA)
Tekken 6 = 1024x576 (2xMSAA w/o motion blur, no AA w/motion blur)
Terminator: Salvation = 1152x648 (blur filter)
Tony Hawk's Proving Ground (demo) = 1024x576 (no AA)
Transformers = 960x1080 (no AA)
Transformers: Revenge of the Fallen = 1120x720 (blur filter)
Transformers: War for Cybertron = 1024x600 (no AA)
Vanquish = 1024x720 (2xAA)
Viking: Battle for Asgard = 960x720 (2xAA) - AA buffers are merged to a 1920x720 framebuffer, which is then downscaled to 1280x720
Virtua Fighter 5 = 1024x1024 (no AA)
1024x768 en mode 1080p 
WWE 08 = ? 640x720 ? (2x AA) - les edges ont l'aparence du 1280x720 mais d'apres certain artefact il semble que ce soit le resultat de la fusion de 2 buffers MSAA 640x720
translation StefanS: "The edges give the impression of being 1280x720p, but because of a certain artifact it seems that it is the result of the fusion of 2 MSAA buffers of resolution 640x720"
Wanted = 1120x640 (no AA)



NNID: crazy_man

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