Zekkyou said:
The 3rd party resolution difference should disappear (or at the very least decrease) over time. That has mostly been caused by developers struggling with the esram rather than the actual power difference of the two. Like with the PS3 and 360, developers have no incentive to push their games further than what the weaker can produce. They don't gain anything from proving better assets to one simply because it's stronger. PC ports may be an exception on occasion, but i imagine most developers will choose better stability over increased assets (such as TR). In that sense you could say the X1 is the PS4's bottle neck As with the PS3, it's their 1st party that will utilize that extra strength the most over the years. For now i don't expect we will see any huge difference (neither are close to being maxed out), but as the years go by the difference will become more prominent. More so than with the PS3 that's for sure. Personally i'm looking forward to seeing what developers like ND and SSM can do with the GPGPU capabilities in a few years :D That stuff is really cool. |
resolution and framerate is the one thing you can put the extra power of ps4 to use without adding any extra development time. if anything i think the resolution differences are going to get worse as developers try to push the limits of the hardware instead of these cross gen titles.









