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DerNebel said:

Tearaway might have been a fantastic game, but it was also likely a financial failure, 


Source for that?  Or do you at least have a development budget for the game and the amount the game sold digitally so we can draw some conclusions?

I have no doubt that Sony would've liked it to perform better, but considering it was developed by 15 people over the course of a couple of years, I'm struggling believing it was as much of a financial failure as something like Killzone, which was developed by an 80 (?) person studio over a few years and sold barely any more copies.  Games like that are probably the reason Sony stopped western development.

GamechaserBE said:

The economics worked for that game? 

Did you just choose to read those two sentences and ignore the rest of my post?  Because if you did, I'd urge you to go back and read the rest of it before asking questions like that.