Soundwave said:
The erosion of the traditional handheld market is entirely because of smartphones, "hardcore" gamers have a hard time seeing it because they live off in their own world, they don't speak for the average household and they are out of touch with kids today who are growing up with iOS/Android as their first game experiences. |
I have to disagree.
3D is not fine at all, it increases the hardware cost, the development cost and keep children away of the console. The release of the 2DS is essentially Nintendo recognizing its own mistake because they knew they were losing a lot potential sales. There are many other unnecessary features on the 3DS hardware that are hurting its sales like, for instance, the analog stick that only makes the interface of the games more complex.
3DS and Vita are "fine" from a hardcore gamer perspective, but hardcore gamers are the vocal minority barely relevant in the current game market. Both are expensive, games are also more expensive, batteries are crap and software support is not even close to the DS/PSP level.
The iOS/Android game Angry Birds was released on 2009, that same year the DS sold more than 27.5 million unities. There is space both on the market and if Nintendo had kept the DS philosophy in the current generation I am sure their handheld would have sold a lot more than the 3DS.
If children are currently growing playing Angry Birds and Candy crush instead of Mario and Kirby is it Nintendo’s fault. Nintendo had that market but failed to provide compelling software to them , hence people had to move to something else. Notice that the transition DS-3DS was horrible killing the momentum they had.
Nintendo's mistakes are clear and we cannot deny them.








