mine said:
The video here shows it. When the player turns around and goes down the display doesn't match up. So it doesn't track correctly and destroys the VR. But this is no wonder as you can easily tell be the sheer count of IR lights put onto the Ocolus. They are there for a suppose and if there would have been a cheaper way to archive the same amount of fine grained tracking Ocolus would have done that.There is also a reason why Ocolus uses Infrared... Sony tried the cheaper way and failed. Its like those Move controllers whose pointer function is also a cheap copy of the WiiMote and also doesn't work quite well for that particular purpose. A good VR isn't easy to archive. And I fear that Sony might even go further and implement a wireless connection to Morpheus which will lead to another sort of problems which aren't found in proper VR systems. You can argue against that - but VR for the masses doesn't mean a sub-optimal solution which works only in a laboritory setup |
Except Move works better than the Wiimote...








