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ps4tw said:
Kasz216 said:

How do I explain what... that they sold well? Considering the dynamics behind the Wii Sales, yes, you need to explain what demographics are involved.

A game can't get past 2 million on a system without broad base average appeal. According to who? I'm guessing that figure is completely arbitrary?

As for effecting how the system sold,  I'd guess though many casual average people bought the gamecube specifically for those games. What basis are you using for that guess?

Gamecube launched strong.  Well stronger then it's sales deserved.  

It's a big reason why Nintendo decided to hold back those games when the Wii Launched... because those games DO move the needle with the average audience. Define the "average" audience, and why so far no game has succeeded in moving the WiiU, more so when we compare 2D Mario on Wii to WiiU.

As for like super extender permanent software increases.  A signle game never sustains console sales long term by itself.   It takes a marathon of software.  The WiiU has plenty of games out so far, so why would this one suddenly tip everything?

Games like Call of Duty have yearly releases.  Had they not, i imagine you'd see an identical effect.


Questions in bold.


1) Again I don't understand your question or it's basis in the arguement.

2) It's based on just... game sales.  2 Million is a pretty good barometer when you look at it.  It's what denotes the difference between say, a Platnium game and a very similar game that sells much better.

3)  The very next setence?  Obviously.   Those games brought in average users early on, they didn't stick around because they didn't really have anything the average person would be interested aftewords though.

4)  Average audience = the majority of people who buy videogames.    

5)Why has no game so far succeeded in moving the Wii U?   Because it's somewht of a conceputal trainwreck.  The tablet controllers are way to expensive for what they provide, and they donn't innovate gameplay in a large way like the wiimote, basically making the Wii U too expensive for it's specs and too weak technically for multiplatform support.

6)  I don't see where I said it would tip everything.  All I said is that Mario Kart is a game the mass market quite cares about.  I imagine you'll see a significant uptick in sales launch week, and a coupe weeks after,  same for smash too...

Then a huge uptake in software sales for those two games when/if Wii U gets to a cheaper mass price fast enough.