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What I find very entertaining is that developers whined for years that PC is not profitable because of all the "pirates".

On mobile there can be as many pirates as on PC the reason there is not so much right now (iOS has not so many android has more) is because there is almost nothing to pirate because 99% of apps are shit anyways. If that changes more people will automatically do it.

I would e.g never buy something like GTA or DragonQuest on mobile simply because the controls suck. (and GTA is a great franchise and I love DragonQuest which is one of my fav franchises)

Especially because games like those cost 10-15 (for old ports) and being "digital only" as the whole marketplace is. That means no 66%% price cut or something at all ever. (steam does not count since steam has retail and digital sales and competes with retail, orign, etc...)

What I also not understand is this. Making DQ8 for mobile is harder than making DQ8 for 3DS. e.g you have to completely overhaul the controls because you have no buttons and you have to optimize the game (at least a little bit) for not only 1 but at least 4 or so devices (in case of android its even more) And yet the games release for 15 bucks.

If they would decide to release DQ8 on Vita or 3DS for the same price or lets say 20 so Nintendo/Sony get some piece of the pie. I bet then there would be as many sales on handhelds as on the mobile phones. But no the industry still insinst on the "1 price fits all" method.

The industry is digging up its own grave be it on handhelds VS phones or consoles with their stupid streamlining for people that dont even care about those games.
Instead of making the games the userbase wants they think they have to compete with Fifa and Cod and Madden for those mainstreamers that make up 90%+ of todays gaming population.