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shikamaru317 said:
whatever said:
shikamaru317 said:
I think that Insomniac wanted to move on to new IP's and Sony wanted them to keep making new Resistance and Ratchet & Clank games. Insomniac has suggested in interviews that no publishers other than Microsoft believed in their idea for Sunset Overdrive and were willing to give them creative control and ownership of the IP.

Unfortunately, I can't see this being a big seller, especially if it releases in the fall.  It will be swallowed up by Destiny and COD.

It really depends on reviews I think, if Insomniac returns to their old 80+ metacritic self I'm guessing 2-3 million lifetime. It looks at least as good as the first Crackdown and the first Crackdown sold 2+ million on 360 even though Microsoft didn't market it much (they mainly relied on Halo 3 beta access to sell the game). I suspect a pretty big marketing campaign for Sunset.

Titanfall will be one of the few X1 games launched this first half of the year to hit 3 million, I doubt Sunset Overdrive have any chance of that.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."