Child of ligth:
-Simple Story about a princess
-Japanese RPG
-A good use of wiiu second screen to control partner
Valiant hearts
-Set on world war 1
-Story about death, killing, surviving
-No use of second screen at all
I think ubisoft is sending a clear menssage about who they believe is the audience of wiiu, which is sad, but is also shared from other developers.
"Hardware design isn’t about making the most powerful thing you can.
Today most hardware design is left to other companies, but when you make hardware without taking into account the needs of the eventual software developers, you end up with bloated hardware full of pointless excess. From the outset one must consider design from both a hardware and software perspective."
Gunpei Yoko







