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Talal said:
ethomaz said:

Xenostar said:

Why do you want an area that you need to load in and out of constantly instead of a seemless world, HUB worlds are fails born out of lack of tech or time.

If youve played Dark souls 2, Majula feels just like the Nexus, a safe place where all the NPC's gather and a woman in a cloak that levels you up and controls the story.

From Software have moved beyond disjointed worlds, they wont go back to that even in a demons souls 2.

I didn't played Dark Souls 2 because I didn't liked Dark Souls... and a Nexus is cool and works in a better way... I love it.

If this game is a Demon's Souls sequel then it will have a Nexus for sure... they won't make the same mistake again.


You're one of only few who think it was a "mistake".

You don't like that approach sure, but calling it a mistake just because you didn't like it seems kind of ridiculous since lots of people prefer an open connected world.

i'm 50/50 on the matter.

i think i'd prefer an open interconnected world like in dark souls,... but i wasn't happy with the open interconnected world in dark souls.   primarily i didn't like that they broke the world into the pre-bell and post-bell parts.  it seems like it should be a good idea but the execution wasn't great.

in the end i'd say i prefer the layout of demon's souls to that of dark souls.  demon's souls just felt better.  the worlds were laid out better.  the challenges were more varied and unique and challenging and fun. 

in dark souls i re-rolled about half way through the game and capped myself at level 17 just to keep things challenging.   i got through the entire game and 3/4 of ng+ at level 17.   sololing ornstien and smoug in ng+ at level 17 was really really hard.  demon's souls hard.   dark souls was just such a nerf...