Talal said:
ethomaz said:
Xenostar said:
Why do you want an area that you need to load in and out of constantly instead of a seemless world, HUB worlds are fails born out of lack of tech or time.
If youve played Dark souls 2, Majula feels just like the Nexus, a safe place where all the NPC's gather and a woman in a cloak that levels you up and controls the story.
From Software have moved beyond disjointed worlds, they wont go back to that even in a demons souls 2.
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I didn't played Dark Souls 2 because I didn't liked Dark Souls... and a Nexus is cool and works in a better way... I love it.
If this game is a Demon's Souls sequel then it will have a Nexus for sure... they won't make the same mistake again.
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You're one of only few who think it was a "mistake".
You don't like that approach sure, but calling it a mistake just because you didn't like it seems kind of ridiculous since lots of people prefer an open connected world.
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His whole problem is with the lack of world tendencys on Dark Souls, and some how he associated that with the lack of a hub world. World tendency was just a very convoluted mechanic and From did away with it exactly because of that, it never had anythign to do with the inexistence of a hub world.