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Talal said:
ethomaz said:

Xenostar said:

Why do you want an area that you need to load in and out of constantly instead of a seemless world, HUB worlds are fails born out of lack of tech or time.

If youve played Dark souls 2, Majula feels just like the Nexus, a safe place where all the NPC's gather and a woman in a cloak that levels you up and controls the story.

From Software have moved beyond disjointed worlds, they wont go back to that even in a demons souls 2.

I didn't played Dark Souls 2 because I didn't liked Dark Souls... and a Nexus is cool and works in a better way... I love it.

If this game is a Demon's Souls sequel then it will have a Nexus for sure... they won't make the same mistake again.


You're one of only few who think it was a "mistake".

You don't like that approach sure, but calling it a mistake just because you didn't like it seems kind of ridiculous since lots of people prefer an open connected world.


His whole problem is with the lack of world tendencys on Dark Souls, and some how he associated that with the lack of a hub world. World tendency was just a very convoluted mechanic and From did away with it exactly because of that, it never had anythign to do with the inexistence of a hub world.