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fatslob-:O said:
Kasz216 said:

That's just seems like a silly claim to make.  If anything, PC quality has decreased since multiplatform sharing as games stopped being optimized soley for PC.

Technical aspects of a game are one thing but can you honestly say that the PC market was thriving back then in the late 90's ? PC was losing shelf space and that makes it clear that PC's used to be of lower quality experience than consoles back in the day. 


As a PC gamer in the 90's....
PC gaming wasn't what I would call "low quality" back then, in-fact with my rose tinted glasses on, would consider it to be the golden era, there was almost half a dozen PC exclusives launched every month!

With titles such as Master of Orion, Dune, StarCraft, Diablo, WarCraft, Settlers, Sacrifice, Evolva, Battlezone, Age of Empires, Freelancer, Freescape, Starlancer, Wing Commander, Arcanum, Icewind Dale, Neverwinter Nights, Baulders Gate, Battlefield, Black and White, Anno, Mechwarrior, Caseser, Chrome, Civilization, Alpha Centauri, Comache, Command and Conquer, Dark Reign, Total Annihialation, Elder Scrolls, Deadlock, Descent, Quake, Unreal Tournament, Doom etc' etc'.

And if you ran with a 3dfx voodoo, you had Glide, you could run at 1024x768 resolution with 2x Voodoo 2's in SLI and you had the best-in-class image quality and performance when most console games were 640x480 or lower and only 30fps, in-fact back then you could run at a resolution equal or greater than some Xbox 360/Playstation 3 games!

These days... It's all crappy lazy console ports with very little time or effort.

As for SteamOS, I learn't not to doubt what Valve could do, when steam launched I laughed and thought it would fall flat on it's face... 75 million users later...
So, I'll take a wait-and-see approach.



--::{PC Gaming Master Race}::--