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ethomaz said:
It is the only FF where all characters are important for gameplay and story... every character matters in FFVI... you will always indentify with one or more of them.

The World of Ruins is suppose to be the World of Ruins... that's why it is like that.

Everything in terms of story is liked in FFVI and everything happened so natural that makes games like FFVII a story wrote by children.

The characters have strong background plus unique and complex personalities like that race called humans.


More or less what i was going to say.  

Each character has their own story arc, that they develop through and change... the characters are dynamic.  It's fascinating to see how each character changes in the world of ruin, how loss effects each of them.

Nostaglia can improve peoples opinions on stories, but it can't create stories that aren't there...

 

It's really interesting because FF4 and FF6 are the perfect opposites of how to tell a story.

 

FF6 is an amazing example of how to tell a story in a real world where people come off believeable and as individual actors.

While FF4 may be the best game to tell a story as a metaphor.  Practically every character embodies the primary focus of descent and redemption.