youarebadatgames said:
As to gamers with shoddy internet connection, I don't really give a shit about them, they shouldn't play online anyways cause they fucking ruin my game. That's the price of entry if you want to play MMOs, LoL, SC2, CS, or anything else. Besides, world simulation data like that doesn't look as bandwidth intensive as a full video stream, as your GPU is still rendering the objects, just the physics is offloaded to the cloud. |
I never said they faked it. As I mentioned MS is always very careful in not telling blatant lies. They just package it very good.
They never said how it worked. "Cloud computing" is a broad term. PSNow is cloud computing(because it's computed in the cloud and then sent via video stream to the receiving device). Every MMO ever does cloud computing(for the generation of loot for example).
They didn't mention how exactly the cloud was used in this case. So it could be anything and as far from the consumer reality away as possible.
If you had the slightest understanding of how the internet works you would see how delay is a huge issue when trying to stream realtime data. Be it video or cloud computed data chunks. It doesn't even matter how good your internet connection is. Sudden delays affect anyone. (just do a ping to 8.8.8.8 for a while and see how delay and jitter effects even you). So what happens when there is a sudden traffic burst in your area and the delays become huge for a second? Will your game break because it doesn't get the necessary data from the cloud fast enough or will the fps absolutely tank to 2fps because the CPU has to take over the work of the cloud processors?
MS has to accomodate for everyone and everything if they plan to use these features.
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