| jabberjawky72 said: We all know that Microsoft has been investing quite a bit into Cloud Computing. I believe they've already been implementing it with their online games to help keep online play/multiplayer more stable than it was before. Some of my question may seem obvious, I've seen the microsoft presentation in which they demonstrated could computing. My question is, how is cloud computing going to be implimented into single player? Will it be closer to buying games on PC, where you'll have minimum and maximum settings for games? In this way the Xbox One's native hardware will be the minimum settings, however depending on your online connection with the cloud you'll be able to achieve maximum settings (1080P and 60FPS and even possibly beyond that, better lighting effects/details, more enimies and ect. on screen?). In this way, Xbox One games won't be locked in at a certain resolution and framerate and be much more flexible. Is this REALLY what cloud computing is getting at/leading to or am I a little off base? I've heard "cloud this" and "cloud that" but I was just thinking about it a bit more... |
From what I understand, what they're doing in the cloud is CPU stuff. Each Xbox is allocated the equivilant of 3X more CPU in the cloud, IIRC.
So you can use it for more CPU, Physics, AI, etc, but you cant necessarily up the graphics, that I know of.
It's early stuff too. The third parties will need a lot of research before they really deploy it.
If rumors are true, Forza Horizon 2 will be the first game to use cloud in a big way (on a dynamic weather system) so we will see then.







