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The cloud can assist in non time critical, cpu heavy tasks that require minimal data transfer. For example complex path finding or physics (As long as the end result doesn't involve a lot of data, don't expect waves crashing on rocks)

It will not help rendering in a way to achieve higher frame rates or resolution, it will sooner slow it down by adding to the rendering load with more enemies or debris on screen.

Dynamic light maps could be an option, yet a test from NVidia already showed that that already far exceeds the 1.5 mbps recommendation MS set for cloud features, for a result that didn't look very spectacular at all to be honest.

You could have an impossible to beat chess program using the cloud...
Maybe an RTS that doesn't have to resort to cheating and can actually out think you.