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lucidium said:

not surprised at all, titanfall for pc used more or less that amount, for some reason the audio takes up an insane amount of space, seems like a trend is starting.

Unlike Titanfall the amount of space is more justified for Wolfenstein seeing as how it likely uses id tech 5's megatexture technology which means that each texture in a scene is emphasized as being unique and not reused on different objects while providing a more aggressive LOD system to improve texture quality where necessary.