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starcraft said:

Interesting...I have just entered the Gnome city.

I plan to finish it, I am still having a lot of fun.  I haven't done a lot of Smithing (but I have leveled up my smithing skill so maybe I should look into it). The little bit I have done hasn't created particularly powerful weapons though?

I reached master level smithing as fast as I could and gemcrafting so I could add those to my weapons and armor.

You can only craft weapons with the stuff you salvage, so the better the weapons you take apart, the better the weapons you can make.  Also, what you get is random, so if I'm salvaging a weapon that has a really, really nice part, and that particular part doesn't come out of the salvage, then I'll restart the game without saving and try again.  

Also, some weapons types are more rare than others, so they're harder to create at a high level.  My chakrams were always much stronger than my faeblades, for example, because I always had more to take apart.

Relative to what I was saying earlier, I found an interesting interview of the writer of the lore:

"I hated the names.That was the biggest fight I had with people." Salvatore did say he created the names of the the different cultures and major characters, but the individual character names were all made up by Ken Rolston's team at Big Huge Games. Salvatore wrote the entire backstory of Amalur, however, he didn't have a hand in the writing of the script. Salvatore referenced the LOTR movies and how they introduced characters by cutting down the cast exponentially. Salvatore wondered if games should consider cutting down the amount of lore exposed to the player, which I have to say yes. The world we were introduced in the world was interesting but too much lore was thrown at us at once, and in the end I didn't really care as much as I should have.

"I loved the character of Alyn Shir," said Salvatore," and I wish she was in the game more." He also thought there might have been too many sidequests because, as a completionist, he felt too distracted by them to progress through the main story at the right pace.

All the quibbles aside, Salvatore absolutely adored the final product. "I wrote a long letter to Big Huge Games and I was almost crying as I wrote it," he told me. Salvatore is immensely proud of Kingdoms of Amalur: Reckoning, especially how fun the action combat ended up and is currently working on another 38 Studios game, an under-wraps MMO title set in Amalur.

http://www.qj.net/xbox-360/news/amalur-writer-hated-the-names.html

Shame they never got to finish.