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pokoko said:
It's a good game. It's very well constructed. The combat flows nicely and the world has a good amount of lore. Once you get your own house, things improve and you feel more like an adventurer.

The big problem with the game, however, is that it's simply too massive. There is too much content. I reached the end of the first continent, that big port city, then I went back to finish where the main quest branched off and I simply ran out of steam. By that point, I was slaying stuff left and right, a god among monsters, and I still had the entire Gnome city and all the quests in that area before me.

Related to that is also the fact that crafting makes you overpowered. I was disassembling everything I could get my hands on for Blacksmithing parts and my weapons and armor were light years beyond anything I could loot. My weapons, especially, were god-like. I wish I could use Chakrams like that in real life.

The game should have been smaller, which would have allowed them to tune it finer. It was a relatively interesting story--R.A. Salvatore has written some fantastic books (and some mediocre ones, as well)--and I wanted to see the end but it was bogged down with too much content.

Interesting...I have just entered the Gnome city.

I plan to finish it, I am still having a lot of fun.  I haven't done a lot of Smithing (but I have leveled up my smithing skill so maybe I should look into it). The little bit I have done hasn't created particularly powerful weapons though?



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