Wow, it seems like Daylight should be avoided, even at $9.99:
Gamespot – 3/10
The Good
A few scary moments
The Bad
Terrible writing and storytelling
Loaded with cliches
Predictable scares
Sarah's reactions don't always make sense
GamesRadar – 2/5
Good: Atmosphere is initially tense and moody
Bad:
- Shallow scare tactics
- Tiring item hunt
- Short length
Eurogamer – 7/10
"Daylight has neither the creeping sense of psychological dread of Fatal Frame nor the poster man antagonist of Slender, and its reliance on cliché lacks distinction. But if the game's straightforward purpose was simply to panic and upset its player then it is an indisputable success, no matter how cheap the tricks employed."
Polygon – 5/10
Daylight has moments of fear but too much boredom
I would be lying if I said Daylight didn't scare me, because it did, and often. It's kind of fascinating to see how much of its mechanical design was crafted in the interest of eliciting an emotional response from the player; all the theory and psychology behind its scares. But those moments of fear and panic were just that — moments — amid a whole campaign of boredom and frustration.







