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badgenome said:

Japan Studio is sort of a Japanese version of Sony Santa Monica, doing some of their own games and also pitching in on a lot of smaller devs' games. But they don't work on everything SCEJ publishes and didn't have a hand in the development of the games most people think of when they're talking about SCEJ JRPGs, like Wild ARMs, Dark Cloud, Arc the Lad, etc.

So all I'd take the Oreshika producer's quote to mean is that, if Oreshika sells well, SCEJ will be more inclined to make similar investments in the future. Which kind of goes without saying, though I expect the fate of such things hangs much more on the performance of those rumored PS4 games than on a little game like this.


Fair enough then.  But, doesn't that mean that this will be a test game for exactly what I was describing?  If Oreshika is an externally-developed; Japan-Studio-had-no-hand-in-it but SCEJ published game, like Wild ARMs/Dark Cloud, then it doing well could mean more of them?  In which case, I'd love that - from the sounds of it, my perception of Sony's JRPG stable has been built up completely from third parties rather than Sony themselves like I believed.  But that also swings back to my first point of: why were these games stopped in the first place?  Why do we have to prove it again now? Sony consoles have proved to be a breeding ground for JRPG's for 3 generations and now we're getting "better support this one chaps!"  Uff.

outlawauron said:

I also think of Coded Soul and WKC Dogma Wars (which was localized in Europe but not US). There were also other collabs like Patchwork Heroes, the Badman series, etc.

I also consider Folklore a RPG though. It just has a action combat system around captured minions.

Had never even heard of Coded Soul.  Looks pretty good!  WKC Origins I'd forgotten about as well, fair enough.  Though, aren't the Badman games & Patchwork Heroes puzzle titles, not JRPG's?