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iBlah said:


dude, dual wielding is AWESOME. I wasn't sold on it either until I tried it, it does massive damange and stun locks the shit out of everything, even the bosses, a signle L2 from 2 maces can stun lock Ruin Sentinels and Flexile Sentry right away, so you can just mash them to death without even worried about them fighting back, sure you can't parry but you don't even need to, power stance L2 can ususally do more damage than ripostes, the down side is stamina management and fast enemies, all your attacks consume tons of stamina so if an enemy surivives your attack and fight back right away you may not have enough stamina to roll, and fast enemies (like Alonne Knights) would easily get the first hit on you because you have no shield and it's a pain to try and roll through their attacks.  I died a lot while dual wielding but when I was alive I would destroy everything, it's a high risk - big reward kind of play.

That's good to hear.  I'll admit that I was worried about stamina consumption while dual-wielding, so I'll tailor my build accordingly when I decide to try it out.

As for the positives and negatives of Dark Souls 2 compared to its predecessors, my personal opinion is that Demon's Souls has some of the best atmosphere (my personal favorite was the Tower of Latria), the first Dark Souls has the best lore, level design, and plot control, and Dark Souls 2 has the most refined gameplay and character building mechanics overall (although I sort of think that magic is a bit too strong currently in the game).

As for difficulty, I think that the original Dark Souls (particularly pre-expansion) is slightly more difficult on a regular, new game, while Dark Souls 2 is much more difficult on new game plus or joining the Company of Champions covenant (or even better, a combination of the two).  The Pilgrims of the Dark locations are also pretty tough on a regular new game, and Darklurker on NG+ and beyond can be especially painful.