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globalisateur said:
OttoniBastos said:
globalisateur said:
Maybe it's Microsoft who rejected the game because of their own quality control?

Are you talking about the same quality control that let Fighter within and Ryse son of Rome pass? :P

 


Quality control is not only about metacritic score. It could be bugs, freezes (like the half a second freezes every minutes on Lego Hobbit on XB1) , crashes, single digit framerate drops (Titanfall).

No imagine one game will all those problems combined + 20fps and constant screen tearing because of the use of a double buffered 1080p framebuffer (until now I have not seen one triple buffered 1080p XB1 game, for instance Tomb Raider DE is 1080p on both PS4 and XB1 but is triple buffered on PS4 only).

Fighter within didn't work properly(unless devs wanted the game to work like that) and Ryse was a framerate mess(18fps sometimes).

 

But about Spiderman,Activision probably had problems with their pipeline of development.This game will be released in all platforms it must be hard to port a game for different platforms in a same time.