By using this site, you agree to our Privacy Policy and our Terms of Use. Close
OttoniBastos said:
globalisateur said:
Maybe it's Microsoft who rejected the game because of their own quality control?

Are you talking about the same quality control that let Fighter within and Ryse son of Rome pass? :P

 


Quality control is not only about metacritic score. It could be bugs, freezes (like the half a second freezes every minutes on Lego Hobbit on XB1) , crashes, single digit framerate drops (Titanfall).

No imagine one game will all those problems combined + 20fps and constant screen tearing because of the use of a double buffered 1080p framebuffer (until now I have not seen one triple buffered 1080p XB1 game, for instance Tomb Raider DE is 1080p on both PS4 and XB1 but is triple buffered on PS4 only).