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That's a tough one; they got the headstart on MS and Sony but failed to do anything meaningful with it. The immediate fix for both platforms is E3; both games are VERY short on forthcoming games, so they'll have to announce a few major gems both platforms, preferably with some of them hitting from the Summer through to Christmas. And for their sake, they'd better not be MORE uninspired almost-clone Mario games. That's clearly just not cutting it anymore, they need to spice it up a bit, and not in th Hyrule Warriors kinda way!

The other problem regarding software, is that the 3DS has had so many games that typically you'd need a console to play; Super Mario 3D Land, MK7, NSMB2, Luigi's Mansion 2, Animal Crossing, Bravely Default, etc. Handheld games used to be totally different to console games, but now there's very little difference in terms of design or scale, and so many people are perfectly content with their 3DS games and have no NEED for a Wii U. Mario 3D World, DKC Tropical Freeze, NSMBU and MK8 are great and all, but they look identical to their 3DS counterparts, there's not nearly enough difference to justify buying a £250 console. And then there's Super Smash, which is on both and yet releasing earlier on the 3DS, so again, there's no reason to buy a Wii U for it. They REALLY need to change their game design strategies to make each platform seem worth having, so that 3DS owners actually have a reason to buy a Wii U.

The Wii U needs a solid £50+ price cut; a bundled £200 premium console would be much better placed to sell against the PS4 and cheaper-every-week Xbox One.

Add better marketing of their biggest releases and they'd likely be in a better situation.