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Aiddon said:
y'know, every time I hear people bring up "business" in these kind of threads, a couple red flags pop into my head.

1. Why would you NOT want your games to be on as many platforms as possible? Doesn't having more platforms and thus potentially more customers lead to a healthier and more robust industry? Shouldn't you try to make as many types of games for as many types of customers as possible? It keeps you from becoming too reliant on one demographic and thus risking serious failure should a stumble happen. Furthermore:

2. 3DS; it's STILL the highest-selling system right now, so why aren't more third parties making games for it? Sure, Namco-Bandai, CAPCOM, SEGA, Atlus, xSeed, Square-Enix, etc release titles for it all the time, but are why are companies like EA, 2K, Ubisoft, and basically every major Western publisher all suspiciously absent? You're telling me that ignoring a user base of nearly 44 million is SMART????? You'd think those guys would get their dev teams working on handheld titles all the time due to their lower financial commitments and quicker dev times. Seriously, why has EA never had Bioware make a 3DS RPG like a spinoff in Dragon Age or Mass Effect? Why does Ubisoft not do a Prince of Persia game on the 3DS? Why does 2K not do another GTA entry? Again, 44 MILLION customers, waiting to be tapped and they choose to IGNORE them? Not a good business decision in the least.

And that's the thing that REALLY gets on my nerves with 3rd parties: the lack of logic. They keep whining about profits due to rampant bloated budgets, but the thing is nobody ever held a gun to their head and forced them to make games that expensive. They cried for more power with consoles, unaware that you can still make fun games as long as you think outside the box and be efficient. To me it seems like 3rd parties are run by idiots who don't know how to manage a business properly. Furthermore, with them making their portfolios smaller and smaller, thus relying only on a handful of "AAA" titles they're running the risk of becoming inflexible and thus not capable of dealing with a few failures every now and again.

All the wester developers IP's require some horse power and system architecture/tools that can be used across multiple platforms which is not the case with the Nitendo always. Even with the good power the Vita is not getting games from western developers because they never care about handhelds because the resournces are not worth for them there (spend those resournces on consoles/PC where there are more user base, horse power and tools for them to make money without worries) and sales of the western IP's are not very good in handhenlds. Also mostly nintendo systems have only the first party games saleas which accounts for more 70% and many other factors are there to skip Nintendo and they are not just stupid to ignore the user base of 3DS. Dont think you know everything and better than those the people who manage the Thirdy party game companies.

Handhelds are very good only for RPGS, Platforms and Indies mostly not for the console class titles which the western developers are interested in.



GAMING is not about spending hours to pass/waste our time just for fun,

its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).

So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.

PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games and milking IP's.