By using this site, you agree to our Privacy Policy and our Terms of Use. Close
arcelonious said:

I have a pure dexterity character (using the Spotted Whip) and yes, the physical damage of dex builds have been toned down. However, I think that dex this time around has been designed to go along with poison and bleed damage.  As for quality-like builds, I plan to experiment a bit more with dual-wielding dexterity weapons (I have two berserker blades, which I'll need at least 27 strength and dexterity to use in power stance).  I'm still not sold on dual-wielding, but I'll give it a shot.


dude, dual wielding is AWESOME. I wasn't sold on it either until I tried it, it does massive damange and stun locks the shit out of everything, even the bosses, a signle L2 from 2 maces can stun lock Ruin Sentinels and Flexile Sentry right away, so you can just mash them to death without even worried about them fighting back, sure you can't parry but you don't even need to, power stance L2 can ususally do more damage than ripostes, the down side is stamina management and fast enemies, all your attacks consume tons of stamina so if an enemy surivives your attack and fight back right away you may not have enough stamina to roll, and fast enemies (like Alonne Knights) would easily get the first hit on you because you have no shield and it's a pain to try and roll through their attacks.  I died a lot while dual wielding but when I was alive I would destroy everything, it's a high risk - big reward kind of play.