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It's evident that Nintendo wanted to focus on 1) the gamepad, 2) people having fun, and 3) the gamepad. The problem is that they specifically avoided focusing on the actual console and on the games themselves. Those last two are kind of important elements when you're trying to sell a brand new *console* and the software that it plays. The end result is that people have no idea what they just watched and are left with more questions than answers.