ICStats said:
They're not biased against Nintendo, they're allergic to Nintendo. Big difference.
What are they allergic to?
- Not being put first. - Not having the features, support and tools that they're used to from MS & Sony. - Lack of hardware parity is a pain. Devs want the consoles to be as close as possible, preferably the same.
The medicine for that is to have a big market, a lot of users. All pains can be forgotten if there's a market, like with Wii.
Imagine a scenario where Wii U had similar specs to PS4 or XB1.... we'll come back to this.
Although the GC didn't set the house on fire with it's sales, 3rd party devs supported it. Why? It was pretty easy to port to from PS2. In some ways it was a pleasure to port to GC than to develop for the PS2. But... Nintendo must not have been happy with GC so they risked the Wii strategy - make a console that can't compete on power being 5 or 6 times weaker than high end consoles, but cheaper and with a new widget. It worked, against all estimates.
So Nintendo tried to do the same again, release a console 5 or 6 times weaker than PS4/XB1, with a new widget... only this time the widget didn't catch on. Now they're stuck with a console that's not competitive on power and has no widget to sell. A worse position than the GameCube, it's big difference from PS4/XB1 is why it will not get 3rd party support.
Back to the imaginary scenario, if Wii U was close in specs to PS4/XB1, not beating anything but close, then devs would just port their PS4/X1 software, plus you'd get awesome 1st party. It would be a great console to own.
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