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I don't know why others hate the average customer. I know most say things like "ewwgh, casuals" but have failed to define the term "casual" for the past years. Just saying it is playing mini games, popular games or playing "casual" isn't a legit definition for most that are labeled as casuals. I could be a casual myself but I don't mind. I play when I feel like doing so, I'm no pro at each and every game of a genre, I play "casual" games and only touch "core" games when I think they really offer something I should experience as a gamer. But top sellers don't equal core, nor do they equal casual.

I hate the average customer because they buy games I don't spend time on. The whole industry is shifting to those games, leaving me behind. Games were a niche thing and were amazing because they were made by nerds for nerds and only having fun in mind. Most games were made by less than 10 people as a hobby, not by 5,000 people and caterers with a budget of millions of dollars. I still have my smaller companies and niche games, though, so I'm ok with that. Just like movies, books and music, the beauty is not in the charts or big names that just reflect what the masses "like". Also, the so called "indies" are not really better. Indies that are popular are just the same, only having the "indie" label which makes them so much cooler because people who like them feel like supporting something unique and individual, just like they are unique and an individual blabla. Indies that are popular may be "independent" but are also companies that try their best to adjust to the market and get some money out of it. They are just better at trying new trends and seem to be more innovative because/while the big players take it slow and only jump on board when it looks like other companies can make money with it.

 

edit: thanks for making my post all bold @whoever is above this