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burninmylight said:
prayformojo said:
Back when I was 13 playing DKC on SNES, I'd always laugh at Cranky Kong when he'd bitch about "todays gamers are soft" etc. Now, I have BECOME Cranky Kong. Kids THESE days are soft as hell.

Kids who's first console was NES, we have twitch skills that other generations will never have.

True dat. However, I grew up with an NES and took my lumps on SMB 1 and 3, Mega Man 2, Contra, Teenage Mutant Ninja Turtles (the tough as nails single player one), Ninja Gaiden and Street Fighter 2010. I will never go back to them (well maybe the SMB, they're a lot more fun than hard). Maybe I got spoiled, but I no longer enjoy only being able to get through half the game before hitting a brick wall halfway through and having to completely start over.

Hard = Good            Disproportionate amount of punishment for dying or getting hit = Not fun

This. As soon as I landed from console and ZX Spectrum to PC, I immediately loved the savefile, and it made me love even more hard games that previously in some cases drove me to frustration. BTW, as after those jurassic Pong consoles, my true and only console was the Intellivision, I never developed those twitch skills other console users did, Intellivision gamepad higher precision directional disc, but tiny and stiff action buttons made that console more suitable to games that didn't need fast and furious button mashing, but its keypad with game-specific overlays made some of its games more like what successively we got on PC, my first AD&D game was on Intellivision, and it was the single-player game I played the most on it (with my sister we played mostly Poker&Blackjack and the first Tennis, BurgerTime, Microsurgeon and, with the Computer Expansion, Scooby Doo, but she hated Skiing and Armor Battle and she didn't like the more sophisticated tennis game Intellivision got later and she almost never played single-player games, particularly space combat ones, like Zaxxon, Defender, Space Hawk...).



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