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walsufnir said:
Pemalite said:
walsufnir said:
KBG29 said:
One Quick Question

If 128GB of RAM was possible in 2020 on the PS5, and most games were around 100GB. Would you not want the entire game loaded into RAM to completely eliminate load times?


No. Game data contains a lot of highly compressed data so you would still have loading times.

 

Edit: Take a look at this: http://geidav.wordpress.com/2013/04/14/making-of-turtles-all-the-way-down/

 

64kb demo. And believe me, you need way more ram than 64kb to get it running


Lets not forget either the data has to get from Optical Disc/Hard Drive to Ram, even when streaming from an SSD, filling up 128Gb takes forever.
Chances are mechanical storage will still have a price/capacity advantage, which usually top out at around 140Mb a second on sustained consecutive reads and when you're filling up 131,072Mb of data... Well. You do the math. (Hence why I have SSD's in Raid to take advantage of my 64Gb of Ram.)
Even worse when it comes to randomised reads too, sometimes it can drop to a fraction of it's maximum throughput.


I have big hopes that when PS5 will be launched, optical media will be dead and that flash-memory has put the final nail in the coffin for magnetical drives...


I hope by 2020 SSD like flash cards are cheap enough to be used as game cartridges. Back in the 90s cartridges out died due to their limited size but today they have more than enough.