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KBG29 said:
One Quick Question

If 128GB of RAM was possible in 2020 on the PS5, and most games were around 100GB. Would you not want the entire game loaded into RAM to completely eliminate load times?


Well, no, If we speak about big AAA games taking 100GB: Because the data on the bluray is heavily compressed, sometimes several times (every PS4 games are gzip compressed on the bluray + others local compressions like for textures or MP3 audio) and needs to be uncompressed before being stored on the ram.

So even a 100GB 4 layers bluray (on the PS5 even if I suspect even more bigger blurays in 2020, maybe 300GB) would need much more than 128GB uncompressed (maybe like 300-500GB-ish).

Also a lot of Ram is used for buffers and working memory "created" dynamically by the game + OS reserve so not all of 128GB would be available for pure assets.

Finally even if if was possible (if we had enough ram) it would be too long because IO access (HDD & Bluray are too slow), it's better to just load the level we are and load the next level during the level you are etc., HDD & Bluray can't load more than that and it's useless anyway.