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sales2099 said:

Quite the contrary, Nintendo uses underpowered hardware for two gens now, both console and handheld. Developing for MS/Sony while retaining creative freedom on their IP's would be great for everybody, especially those who don't want to buy the console paywall to play their favourites.

Underpowered is not quite right. The games on both systems are amazing.

A corvette is not as powerful as a ferrari, but I'd still enjoy a corvette... and I would never call it underpowered.

Your assumption is that all consoles require the same power levels to be good. But that is only important for 3rd parties who need to build games accross them all. While I like some 3rd party games, last gen I bought a PS3 and this gen I'm deciding to just forget them if they are not on WiiU or possibly PC.

If Nintendo lost its hardware, they'd have to define their games around other hardware that they can not control, could not be perfect on (at least not in the first couple year's), and would have to greatly increase their dev teams to accomodate differing SDKs/engines etc.

Now they can create harmony between their hardware and unparralelled software.