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fps_d0minat0r said:

lol are you serious? API is nothing to do with hardware?

an API is only as good as its hardware. It cant provide virtually what is not available physically.

Really?

A ship has eighteen engines.  All conntected to a single driveshaft in order to propel a ship.  Another ship has twelve engines but each connect to its own drive shaft.  Each driveshaft has the same four-bladed brass prop of the same weight and bearing as the others. 

Which one is more powerful and capable of doing more work?  The ship with eighteen engines but only and one prop, or the ship with twelve engines and twelve props?

Doesn't matter how close to the hardware you get, and both Mantle and DirectX12 get the developer closer to the hardware than DirectX11 or OpenGL does.  But the one major feature that DirectX12 has over Mantle, and AMD has acknowledged this, is that DirectX12 offers parallelism.  Everything other than DirectX12 currently only utilizes a single core to the GPU.  One core to marshall all the communication.  DirectX12 allows every core on the CPU to communicate directly with the GPU, so a game can split off a thread and have that thread utilize a CPU core to do work and communicate directly with the GPU to get it done.

So, no.  The hardware is no different in the Xbox One.  However, the way in which developers will use the hardware in the Xbox One as well as the PC does utilize the existing hardware more efficiently and more to its fullest extent.  That's the power of software.

And I never suggested the Xbox One was more powerful than the PS4.  I said, in a conversation regarding the OS, that the Xbox One's OS was more flexible and capable than the PS4s.