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JEMC said:
Pemalite said:
HumdrumPie said:
So, is DX12 in developers hands already? From all this talk I'm not getting the sense that devs haven't used it. I hope my impression is wrong because a holiday boost would be fantastic, even if it's in 2015. That's when the new DX12 games show us what it's made of. If thhis new API only gets into dev's hands late 2015 then we will only see AAA games those games in 2018 (assuming a 2.5 year dev cycle). That is not so good.


If developers already have it, it would be a very very very early alpha/beta.
Microsoft isn't just doing a minor update with Direct X 12, but a massive overhaul, which will bring with it some advantages typically found in low level API's, it's going to take allot of time and man power for such an overhaul as well as getting input from Intel, Via, AMD and nVidia.

Thus by extension if Sony doesn't do the same with OpenGL, then Microsoft most likely will have an edge in API performance.

The Khronos Goup already announced that OpenGL could improve the performance between 7x to 15x during the latest GDC with a presentation titled "Approaching Zero Driver Overhead in OpenGL".

Everybody goes the same way.

Oh goody.
Gotta' be carefull though, throw around numbers like 7x and 15x and people will think the system as a whole will be that much faster when it's just the API speed.

Hardware is starting to advance more slowly there is a massive new drive for efficiencies and that pleases me greatly.



--::{PC Gaming Master Race}::--