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curl-6 said:

Nothing to be concerned about; prior to optimization and debugging, games often run in at single digit framerates.

In all my years of game development, the only times a game has been single digit framerates is when developing an engine from scratch, never have i encountered a situation where taking an existing, externally developed third party engine has a text map without final textures, post processing, DOF or full lighting been considered "normal" to be under 23-25fps.

The WiiU is better hardware than the 360 and ps3, the wiiu devkit runs at slightly higher spec than the retail wiiu (to handle debugging overheads), i can tell you right now that, that 15fps right there, definitely IS something to worry about.

If anyone had hopes of this game being 60fps, theyre going to be awfully dissapointed, i would not be surprised if it releases bouncing around the 30fps mark.