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There are two kinds of hard games, those that are hard because the challenges are very difficult, and those that are hard because the journey towards their end is very long and possibly with many sidequests and/or open worlds.
Devs, pushed by publishers, make very few of the difficult ones for fear of scaring away many gamers, and they make very few of the vast ones because making them, particularly in high res, may cost a lot of money.
Oh yes, I forgot mentioning games that are both vast and with very difficult challenges... Well if we find one, we can forget finding another for a few years.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!