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petalpusher said:
Not a bad estimate but you have to define exactly what's "ray traced games", there s a lot of games already who throws some rays for different effects construction. This would also require a pretty specific gpu to do all the rendering in raytracing and skip the rasterizer. In a sense, something totally different from what we see (and on roadmap) of AMD/Nvidia.


NVidia says they are at 2 GPUs gens to achieve real time ray tracing, so in the next 4 years they should get it. The definition of ray traced games generally being used is the one where they actually change the entire graphics pipeline and instead of applying traditional lightning (Phong and similars), this entire stage will be replaced by ray tracing, for every object.

About his specs, it's really to early to call. Ray tracing is probably a given and will allow a great jump in visuals by itself. RAM won't be less than 32 GB probably (remember, 5 years in the future). CPU is a part where it's harder to predict (despite that, the Intel Xeon Phi processor are a good indicator of what's next). Well, maybe we won't even have a powerful PS5, just a simple box streaming cloud games.